Revenue in period: outflows
Engagement and the economy flows to revenue in the following ways:
- Outflows typically correlates to engagement in the core loop.
- More engagement equates to more outflows that equates to more money.
- Therefore, outflows is the key focus as it is highly correlated to engagement.
- Here’s what this equation would look like:
Revenue in period will increase if there is an increase in non-game play and gameplay asset outflows that add to the app’s engagement and asset wallet.
Revenue in period: Free inflows
Free inflows generally have a negative correlation on revenue.
- This is not to say that providing free inflows is bad, it can help show your players the value of your in-game assets.
- However, it’s very important to ensure that as the free flow increases, there’s a corresponding increase in outflows. An example of this is when an engagement feature nets more outflows or there’s some additional means to drive more engagement.
- Here’s what this equation would look like:
Revenue is negatively impacted when you increase engagement using free non-gameplay and gameplay asset inflows. This cost is taken out from the asset outflows and asset wallet to calculate the revenue.
High starting balances are bad for revenue.
- The higher the players’ balance usually implies less demand for purchases in your game.
- Here’s what this equation would look like: Revenue in period is negatively impacted with high starting asset wallet size that is added to the difference in asset outflows and inflows for each asset.